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LG 360 VR

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3.2

Summary

LG 360 VR
Garry Singh@guri136
Jan 26, 2017 02:44 PM, 1787 Views
360-degree videos with vr

Hold the 360 VR in your hands, and you’ll struggle to justify its price tag. It feels rather plasticky and looks like an early Star Trek VISOR prototype. It does have one massive advantage over the competition – at 118g, it feels lighter than a helium-filled feather compared to the 380g Rift, the 555g HTC Vive and the 318g Gear VR, and it’s small enough to make me consider whipping it out on a long flight. The 360 VR’s screen is a paradox. On paper, its two 1.88in 960 x 720 displays working together to produce a 638ppi count. That’s actually more than the 575 pixels per inch found on the Gear VR using a 5.1in Galaxy S7, and I’ve noticed that text is a tad sharper. This headset might be a solid alternative for G5 owners if the sharpness issues could be resolved, if more apps and games are thrown into the fray and if the price drops massively. But that’s a big ask. You can access the VRChannel via the G5, but at the time of writing, the only app available to download is Jaunt VR - which is where a majority of the 360-degree videos come from. This is in stark contrast to the ever-growing Oculus store found on the Samsung Gear VR, which is already stocked with plenty of games and experiences for users to jump into.

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