You can only
consider a phone’s
looks after it
performs well, and
this is where the
Doodle 4 failed
badly.
Performance
lagged, and after a
point, it was really
hard to find
reasons to
recommend it to
anyone. Here’s
looking at
Micromax Canvas
Doodle 4, in more
detail.
Build and Design:
The front of the
Micomax Canvas
Doodle 4 tries to
emulate a bezel-
less design, with
parts of the glass
touching both left
and right edges
but the actual
display safely
flanked by bezels
under the
glass. The brushed
metal plastic band
running around the
sides houses the
headphone port on
the top, the power
and volume
buttons on the
right side and the
USB/charging port
at the bottom. The
matte plastic back
features the
camera and flash
(which has been
moved to the
centre rather than
the top-left corner,
as in Canvas
Doodle 3), the
engraved
Micromax logo and
the speaker.
Although the
metal-looking
plastic band does
add a bit of form
and style to the
device, it is
otherwise a very
average design.
Build quality is
decent, but lacks
the premium factor
of more expensive
phones with metal
builds. The front
functionality
buttons have large
indicators, which
look somewhat
low-end. The large
display makes the
phone feel very
large, and as
mentioned earlier,
the bezel-less
appearance
dissipates once
the screen is
turned on, with a
run-of-the-mill 6-
inch display bound
by black borders.
Display and
Usability:
The 6-inch display
is protected by
Corning Gorilla
Glass 3, and runs
at a resolution of
960x540 pixels at
184 dpi, making it
rather
unimpressive. The
large size coupled
with the low
resolution makes
videos and images
appear flat, and
colours lack
warmth. The colour
tone has more blue
and lacks red
tones. The display,
overall, lacks
sharpness. Viewing
angles are decent,
and there is not
much colour shift
even at very acute
angles. The low
resolution and lack
of brightness,
however,
make the display
below average,
and also reduce
sunlight visibility.