I can see them as I look down. I lift my finger. That floating, glowing hand moves its finger. I grip my fingers into a fist. I point. You could sit down and play games, but you couldnt move anywhere. There was the promise of exciting things, but the reality was less than what we expected. Oculus collection of unique games and apps gives it a more polished edge over the Vive, but Vives more open Steam platform feels like it has an edge on larger-scale VR experiences that Oculus is still trying to catch up to. Whats particularly brilliant about the Touch controllers is that, while they can be used as motion-sensing tools, they also have regular buttons and analog sticks. Theyre almost like a split-apart gamepad held in two hands. Its not full analog finger-sensing, but moving your forefinger, thumb and middle finger can create hand gestures that feel like real grasping. The controllers vibrate with feedback, and when you pick something up, it generates a hand feel. After a while, it started to feel like my hands were really somewhere else. The Touch controllers are brilliantly designed, though, and are everything Id want in a VR controller right now. Plus, they use AA batteries - one per controller - which are easily popped in via a magnetic sliding cover. In two weeks or so of mixed use, I havent had to replace them. Oculus Rift and Touch need a similar gaming PC to the Vive and costs about as much. Its controllers are better, but its room-tracking, while better than the PSVR, isnt as wide-range as Vive. The Oculus Store offers a good handful of well-made, exclusive apps.